Teachers and Parents
Visit the Center for Ethical Education to see new report on playing a prosocial video game.
Understanding Media Effects
Children Imitate What They See
In fact, new research shows that just watching someone do something is like practicing it yourself (because of “mirror neurons” in the brain). So:
- Watching a behavior is like practicing it yourself.
- Watching violence is like practicing violence.
- Watching disrespectful behavior is like practicing disrespectful behavior.
- Just as bad, feeling rewarded for violent behavior creates “violence=pleasure” connections in the brain.
- Watching smoking on television increases likelihood that an adolescent will smoke.
- Watching sexual talk or activity on television increases the likelihood of early sexual behavior.
Children of Different Ages Perceive Media in Different Ways
- Children under 5 have problems distinguishing reality and fantasy in media.
- Children 5-8 tend to focus on individual images in what they see, not the whole story (and therefore miss out on intended educational messages).
- Children under age 8 usually are unable to put all the pieces of a story together.
- Children under 8 are not good at distinguishing advertising from television programs.
- Children under 7 are usually scared by spooky fantasy.
- Children 8-12 are most frightened by realistic violence.
Brains of Infants Under 2 are Structured for Life by their Experiences in Those Years
- They need lots of tender holding and carrying, and safe exploration of their environment.
- Parents should be responsive, give lots of eye contact and face-to-face time.
- Children under 2 should NOT watch television, videos, or computers.
What is Wrong with Children Watching a Lot of Television?
The worst thing about watching television for every age is that it displaces other activities like playing outdoors, playing with friends, and playing “make believe” and using imagination.
- Increased television viewing is related to aggressive behavior, like bullying, and other social problems.
- Increased television viewing is related to obesity- in part because 2/3 of Saturday morning commercials are for unhealthy foods.
- Increased television viewing is related to ADHD, particularly in the very young children.
- Extensive television viewing in children and adolescents is related to sleeping problems.
- Excessive television viewing in childhood is related to poor educational outcomes at age 26.
What About Video Games?
- Video games are more involving and vivid than TV. The images, scenarios and characters are more real and more frightening for children. They allow even greater practice of behaviors than watching.
- Video games prime players with involving, vivid and aggression-inducing scenarios. These can lead to feelings of aggression, aggressive acts and violent problem-solving strategies.
- Because vividness is so captivating, watching others play video games, like older siblings, leads to the same aggressive feelings and behavior as if you were playing (surprisingly, it’s actually a greater effect: researchers attribute this to the added frustration of being unable to act.)
- While watching violent acts on TV is like practicing violence, playing video games is like practicing the same violent acts over and over again, with rewards for improvement
- There is no evidence that video games are cathartic, allowing players to release their anger and aggression in a harmless way.
- There is some preliminary evidence that video game play stimulates the same systems as narcotics and amphetamines (dopamine, etc.)
Playing a lot of violent video games is related to:
- More aggressive thoughts, feelings and behaviors
- Less caring and helpful behavior towards peers
- And it doesn’t matter whether you are an aggressive child or not
Violent video games increase aggression because:
- There is active involvement in aggressive activities
- Aggression is rewarded
- Aggressive acts are rehearsed over and over
Warnings
- 1985: American Psychological Association passes resolution warning public of dangers of children watching violent TV
- 1992: APA Task Force on Television and Society further documents ill effects of violent TV on aggression
- 2003: 15-year longitudinal study shows ill effects on everyone who watches violent TV
- Three Major Effects of Seeing Violence on Television
- More likely to become less sensitive to the pain and suffering of others
- More likely to be more fearful of the world
- More likely to behave in aggressive or harmful ways toward others
References
Anderson & Bushman, B.J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal and prosocial behavior: a meta-analytic view of the scientific literature. Physiological Science, 12 353-359.
Anderson & Dill, 2000. (2000). Video games and aggressive thoughts, feelings and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.
Acevedo-Polakovich ID et al. Disentangling the Relation Between Television Viewing and Cognitive Processes in Children With Attention-Deficit/Hyperactivity Disorder and Comparison Children. Arch Pediatr Adolesc Med, 2006 Apr; 160(4):354-60.
Collins, R.L. et al. Watching sex on television predicts adolescent initiation of sexual behavior. Pediatrics, 2004 Sep; 114(3):e280-9.
Christakis, D.A. et al. Early television exposure and subsequent attentional problems in children. Pediatrics 113(4), 708-713.
Gidwani, PP et al. Television viewing and initiation of smoking among youth. Pediatrics, 2002, Sep; 110(3): 505-8
Hancox, R.J. et al. Association of television viewing during childhood with poor educational achievement. Arch Pediatr Adolesc Med, 2005 Jul; 159(7):614-8.
Johnson, J.G. et al. Association Between Television Viewing and Sleep Problems During Adolescence and Early Adulthood. Arch Pediatr Adolesc Med. 2004;158:562-568.
Kubey, R. & Csikszentmihalyi, M. (2002). Television addiction is no mere metaphor. Scientific American, 286 (74-80).
Linn, S. (2004). Consuming Kids. New York: The New Press.
Lumeng, J.C. et al. Television exposure and overweight risk in preschoolers. Arch Pediatr Adolesc Med, 2006 Apr; 160(4):417-22.
Mundorf, N. & Laird, K.R. (2002). Social and Psychological Effects. In Jennings, B. & Zillman, D. (Eds.), Media Effects (583-602). Mahwah, NJ: Lawrence Erlbaum Associates.
Özmert E, et al. Behavioral correlates of television viewing in primary school children evaluated by the Child Behavior Checklist. Arch Pediatr Adolesc Med September 2002; 156:910-4.
Owens, J., et al. Television-viewing Habits and Sleep Disturbance in School Children PEDIATRICS Vol. 104 No. 3 September 1999, p. e27
Roberts, D.F. & Foehr, U.G. (2004). Kids and Media in America. Cambridge, Cambridge University Press.
Brown, J.D., Schaffer, R., Vargas, L. & Romocki, L.S. (2004). Popular Media Culture and the Promise of Critical Media Literacy. In S. F. Hamilton and M.A. Hamilton (Eds.). The youth development handbook: Coming of age in American Communities (pp. 237-267). Thousand Oaks, CA. US: Sage Publications.
Smith, S. L. & Atkin, C. (2003). Television advertising and children: examining the intended and unintended effects. In E. L. Palmer & B. M. Young (Eds.) The faces of televisual media: Teaching, violence and selling to children (pp. 301-325). Mahwah, NJ: Lawrence Erlbaum Associates.
Voderer, P. (2000). Interactive entertainment and beyond. In D. Zillman, and P. Voderer (Eds.), Media Entertainment: The psychology of its appeal. Mahwah, NJ: Lawrence Erlbaum Associates.
Zimmerman, EJ, & Christakis, DA. Children’s television viewing and cognitive outcomes: a longitudinal analysis of national data. Arch Pediatr Adolesc Med, 2005 Jul;159(7):619-25.
The 4 Component Model
- Ethical Sensitivity - Evidence of concern for others and awareness of the consequences of one's actions.
- Ethical Judgment - Shows characters deliberating about ethical choices.
- Ethical Focus - Addresses the ethical demand in the situation, prioritizing moral goals and responsibilities over selfish interests.
- Ethical Action - Has a character who takes several steps to reach a moral goal and perseveres to complete the ethical action.